Sustain-focused
tanky junglers now have an item build path that supports their
playstyle from Hunter's Machete to Quill Coat to Spirit of the Ancient
Golem. These new (and newly changed) items give high regeneration stats
while ensuring jungle monsters can be taken down in a decent timeframe
from the mid to late game.
The
problem with the old Hunter's Machete and Spirit Stone items (at least
for tanky sustained junglers) was that they were too damage-focused to
really help the slow and steady Maokaii and Nautilii (Maokais?
Nautiluses?) of the world.Wickd Irelia vs Jax
As a result, these tanky dudes fell out of
favor against damage-heavy junglers like Kha'Zix and Pantheon or early
pressure/utility junglers like Lee Sin and Elise. While these changes
may not directly shift the landscape back to equal footing, we want to
at least offer ameaningful choice for those who want to play the utility
tank jungler.
To focus on the changes themselves, our goal here
is to 'normalize' jungle clear speeds so that even a utility jungler can
clear reasonably well throughout the game - even without buying a
damage item. The solution to add Sapping Barbs (and make it based off a
percent of maximum health) means that once a jungler gets a Quill Coat /
Spirit of the Ancient Golem, they'll be guaranteed to clear a jungle
camp withinWickd Irelia vs Jax - LoL
a set period of time. Adding a ward to Quill Coat and
Ancient Golem also gives tanky junglers a way to fight back against
high-pressure junglers through superior vision control, rather than
giving more stats to out-duel the duelists. Final point: Spirit of the
Ancient Golem scales with bonus health, so you'll need to be building health to see bigger gains.
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