Thứ Sáu, 15 tháng 8, 2014

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Upcoming Skins

The following skins will be released at various times throughout Patch 4.11:

Hazmat Heimerdinger

Soulstealer Vladimir

 

Faker Syndra Pentakill

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  • Muting players in-game no longer unfriends them or puts them on your Blocked list
    • As a result, accidental mutes no longer reset Mystery Gifting's 2-week restriction on sending Mystery Gifts to new friends Bjergsen - Nidalee vs Ahri
  • 'Ignore' tools have been relabeled as 'Block' to clarify their functionality
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Public chat rooms aren't really serving their purpose at the moment as they're often filled with scams, spam and phishing attempts. This can create a pretty negative experience, especially for new players, so we're disabling them while we investigate long-term solutions.  Head to this thread for more information Scarra - Fizz vs Syndra
  • Public Chat Rooms have been disabled


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With our bot updates in Patch 4.6, we were able to take bots off their purple leash and introduce a little variety to which side players end up on. This has been a great addition for our Co-op vs AI enthusiasts, but it's a little jarring for Faker Lissandra vs Master Yi new players trying to get a handle on how the game is played. In order to meet each group's needs, bots in Beginner Co-op matches will go back to always being the Purple team while Intermediate matches will continue to sometimes give Blue side to the bots.
  • Bots in Beginner-level Co-op vs AI matches will always play from Purple side
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We're introducing a new restriction for ranked duo queues so players can only duo queue with teammates ranked within one full tier above or below them. We found that the vast majority of duos are already between players within these thresholds and this Apdo(Dopa) Yasuo vs Kogmaw (mid) change will allow us to curb some of the potential abuse cases we see under the current matchmaking system.

In the case of unseeded players, the new system allows for duo queuing with Gold, Silver and Bronze players while their skill level is still being assessed. After they've been placed, the usual restrictions will apply.
  • Players may only queue for ranked duo games with players ranked within one full tier above or below them. For example,Apdo(Dopa) Yasuoa Silver III player may duo with players ranked anywhere from Bronze V to Gold I.
  • Unseeded players who were ranked in solo queue during the previous season will use that rank to determine duo eligibility.
  • Unseeded players who have never been ranked in solo queue are able to duo queue with Gold, Silver or Bronze players.
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Attack Damage Items


While we realize that Essence Reaver probably needs more tweaks before it'll be in an optimal state, we want to keep it in the spotlight to show that we're committed to supporting this build path for marksman (ie: Ezreal, Corki and Sivir) that should like it. Scarra - Karthus vs Miss Fortune

Essence Reaver

ATTACK DAMAGE : 50 ⇒ 60
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Jungle Items


Hunter's Machete

PRICE 300 gold ⇒ 325 gold
NEWDAMAGE REDUCTION : +5 Damage Reduction vs. Monsters
NEWBONUS DAMAGE +10 Attack Damage vs. Monsters
REMOVEDMAIMLESS No longer has the UNIQUE Passive: Maim
REMOVEDBUTCHERLESS No longer has the UNIQUE Passive: Butcher

NEW Quill Coat

RECIPE Hunter's Machete + Cloth Armor + 75 gold
TOTAL COST 700 gold
ARMOR +20
PASSIVE Sapping Barbs: Attacking monsters lose 5% of their maximum health over 3 seconds (up to 150). Wearer gains +40 health regeneration per 5 seconds and +30 mana regeneration per 5 seconds when in combat with monsters Faker Riven vs Katarina.
ACTIVE Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)

Spirit of the Ancient Golem

NEWRECIPE Quill Coat + Kindle Gem + 450 gold
TOTAL COST 2000 gold (unchanged)
HEALTH +350 ⇒ +200
COOLDOWN REDUCTION +10% (unchanged)
NEWARMOR +0 ⇒ +20
NEWBONUS HEALTH +25% Bonus Health
NEWPASSIVE Sapping Barbs: Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195). Wearer gains +60 health regeneration per 5 seconds and +45 mana regeneration per 5 seconds when in combat with monsters.Riven vs Katarina
NEWACTIVE Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)
REMOVEDTENACITYLESS No longer has the UNIQUE Passive: Tenacity
REMOVEDBUTCHERLESS No longer has the UNIQUE Passive: Butcher

Spirit Stone

COMBINE COST 40 gold ⇒ 15 gold (total cost remains the same)

Madred's Razors

TOTAL COST 750 gold ⇒ 775 gold

Wriggle's Lantern

COMBINE COST 240 gold ⇒ 215 gold (total cost remains the same)
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Sustain-focused tanky junglers now have an item build path that supports their playstyle from Hunter's Machete to Quill Coat to Spirit of the Ancient Golem. These new (and newly changed) items give high regeneration stats while ensuring jungle monsters can be taken down in a decent timeframe from the mid to late game.
The problem with the old Hunter's Machete and Spirit Stone items (at least for tanky sustained junglers) was that they were too damage-focused to really help the slow and steady Maokaii and Nautilii (Maokais? Nautiluses?) of the world.Wickd Irelia vs Jax
As a result, these tanky dudes fell out of favor against damage-heavy junglers like Kha'Zix and Pantheon or early pressure/utility junglers like Lee Sin and Elise. While these changes may not directly shift the landscape back to equal footing, we want to at least offer ameaningful choice for those who want to play the utility tank jungler.

To focus on the changes themselves, our goal here is to 'normalize' jungle clear speeds so that even a utility jungler can clear reasonably well throughout the game - even without buying a damage item. The solution to add Sapping Barbs (and make it based off a percent of maximum health) means that once a jungler gets a Quill Coat / Spirit of the Ancient Golem, they'll be guaranteed to clear a jungle camp withinWickd Irelia vs Jax - LoL  a set period of time. Adding a ward to Quill Coat and Ancient Golem also gives tanky junglers a way to fight back against high-pressure junglers through superior vision control, rather than giving more stats to out-duel the duelists. Final point: Spirit of the Ancient Golem scales with bonus health, so you'll need to be building health to see bigger gains.
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Updated Splashes

Given their high visibility, we're taking a broad look at base champion splashes throughout our roster and showing some love to older ones that are showing their age. Caitlyn and Urgot are first out of the gate; keep an eye out for more over the next few patches! Doublelift Vayne & Alistar
SPLASH : Several champions have received updated splashes:

Caitlyn

Urgot

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Embiggened Champions

This might be a nerf (or buff if you enjoy eating skill shots) to the following champions, but we want to ensure for the sake of clarity that their hitboxes always match their visual representation.
HITBOX : The following champions had smaller than average hitboxes so we've increased them to the average hitbox size. In other words, we've added 27.3% Teemos to each champion's overall hitbox (from 50 units all around to 65 units all around) but there should be no visual change:

Shyvana

Thresh

Vi

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Ziggs

Ziggs moves slower and his bombs got skinnier. Froggen - Gragas vs Lissandra
Right now we see Ziggs as having a unique strategic fit in the game (stalling out to let his teammates ramp up in strength), but he's a little too safe in lane and still has a lot of explosive power to carry his team to a win when he gets ahead. Adding on these strengths, Ziggs is also a well-rounded, consistent champion who can do a lot of things at once, so we're looking for ways to add more risk or unreliability to his kit.

General

MOVEMENT SPEED : 330 ⇒ 325

Q - Bouncing Bomb

EXPLOSION TRIGGER DETECTION RADIUS : 180 ⇒ 150
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Zac

Like Nautilus, when we were making the Ancient Golem and Quill Coat changes for tanky support junglers, we knew there were a few who needed some extra help to succeed in the modern game. For Zac, it was a simple matter of bouncing up his Froggen - Ahri vs Nidalee- Mid early clear speeds while also giving his sustained damage an elastic stretch in the right direction.

W - Unstable Matter

NEWUNSTABLER MATTER : Picking up a chunklet reduces the cooldown of Unstable Matter by 1 second
NEWUNSTABLEST MATTER : Whenever Zac hits a jungle Froggen - Ahri monster with Unstable Matter, he can walk through the monster (to pick up chunklets)
COOLDOWN : 4 seconds ⇒ 5 seconds
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Yasuo

As a nimble fighter, Yasuo should be balancing his offense and defense throughout the laning phase. Right now, however, Yasuo's ability to stack up excessive amounts of extra damage on Sweeping Blade (particularly at early levels) means he can quickly bully out opponents before they have the Doublelift Jinx chance to retaliate. 

E - Sweeping Blade

BONUS DAMAGE CAP : 100% at 4 stacks ⇒ 50% at 2 stacks

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Vladimir

We think the world is ready for a Vlad who can use Flash after he's entered his Sanguine Pool. Or Ghost. Or HealOR ZHONYA'S HOURGLASS?!
Faker Akali vs Fizz

W - Sanguine Pool

NEWUTILITY : Vladimir can now cast summoner spells and use items while in his troll pool
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Skarner

When we made changes to Skarner back in patch 4.10, we had to tune down some of his offensive power in favor of his sticky Skarner-ness. Now that the loneliest scorpion has made his way to the live game, we're seeing he's still doing a lot of damage on top of his disruptive play so we're dialing him back just a bit. Froggen - Orianna vs Kayle

Q - Crystal Slash

PHYSICAL DAMAGE : 20/32/44/56/68 ⇒ 18/28/38/48/58
BONUS MAGIC DAMAGE 20/32/44/56/68 ⇒ 18/28/38/48/58
BONUS MOVEMENT SPEED +3/4/5/6/7% per stack of Crystal Energy +2/3/4/5/6% per stack of Crystal Energy

R - Impale

SKARNERFIX Fixed a bug where Skarner could occasionally throw out basic attacks while impaling a target Orianna vs Kayle
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Rengar

E - Empowered Bola Strike

BUGFIX : Empowered Bola Strike now correctly slows on top of the root Zed 1 vs 5 Pentakill
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Nidalee

It's a little tough to explain these changes so you'll have to read them. Sorry! Bjergsen - Zed 1 vs 5 Pentakill
Following Nidalee's Gameplay Update, we undershot on her overall power levels so we're giving her some small buffs and game flow improvements as we continue to watch players pick up on her new playstyle. These might look like a lot of changes, but they're really focused on helping Nidalee succeed at her cat games. One big goal here is to help Nidalee trigger her Hunting mechanic more reliably while not always getting her killed when she jumps into the fight.

General

BASE HEALTH : 370 ⇒ 390
BASE ARMOR 15 ⇒ 17

Passive - Prowl

NEWSPEEDY CAT Nidalee now receives +10% Movement Speed in alldirections while Hunting, which increases to +30% movement speed toward Hunted targetsBjergsen - Zed 1 vs 5
KITTY SPEED LIMITS At any one time, Nidalee can never receive more than a total of +30% Movement Speed from The Hunt and Brush movement speed bonuses

Q - Javelin Toss

JAVELIN WIDTH 30 ⇒ 40

W - Bushwhack

CLARITY Targets that trigger a trap are now only marked as Hunted if Nidalee is within 3000 units of them
COOLDOWN 17/15/13/11/9 seconds ⇒ 13/12/11/10/9 seconds
DAMAGE 12/14/16/18/20% of target's current health 10/12/14/16/18% of target's current health
BUGFIX Fixed a bug where Bushwhack could  Pentakill reveal enemy wards when an enemy unit affected by Bushwhack walked over them

W - Pounce

HUNTED POUNCE RANGE 700 ⇒ 750
HUNTED POUNCE JUMP LOCATION Pouncing on a Hunted target now puts Nidalee 150 units to the opposite side of the target ⇒ 75 units in the direction the target is facing

E - Primal Surge

COST 60/80/100/120/140 mana ⇒ 60/75/90/105/120 mana

R - Aspect Of The Cougar

NEWQUICKDRAW KITTY Triggering The Hunt resets Aspect Bjergsen - Zed of the Cougar's cooldown if Nidalee is in Human form
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Nautilus

More anchors to the face.
When we were making the Ancient Golem and Quill Coat changes for tanky support junglers, we knew there were a few who needed some extra help to succeed in the modern game (like Nautilus). Here we saw some easy wins for Nautilus to scale into the late game while also adding... Faker LeBlanc vs Ziggs

Passive - Staggering Blow

NEWCLARITY! : There is now an indicator showing how long until you can use Staggering Blow on same target
Faker LeBlanc
UTILITY : Nautilus can now trigger this effect on the same target every 9 seconds at all ranks ⇒ 9/8/7/6 seconds (at levels 1/6/11/16)
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Maokai

Maokai is now a sentient purple people protector. Mana costs and damage on Maokai's abilities have gone down, but he's gained increased disruption with W on a lower cooldown and his Doublelift Ashe - LoL Saplings slowing whoever they explode on. W's range has gone down so Maokai doesn't just become a nonstop ganking tree. Vengeful Maelstrom now centers on Maokai and travels with him.
These changes are to give Maokai more of a 'core' identity as a defensive peeling support tank who can disrupt the baddies that jump on his squishy friends. Some of you might be asking: why so much change for the tree? Old Maokai might not be the strongest jungler on the scene but he's still very capable of shutting down entire lanes in the early to mid game while not Doublelift contributing much to later teamfights. These updates let us balance around new Maokai kit without bringing back the Maokai pain train of Season 2 (such nonstop reliable tower dives, wow).

Q - Arcane Smash

SLOW DURATION : 2 seconds ⇒ 1.5 seconds
COST : 55 mana ⇒ 45 mana

W - Twisted Advance

REMOVEDCAST TIME : Maokai no longer has to 'wind up' before advancing to an enemy (travel time remains the same)
DAMAGE : 80/115/150/185/220 (+0.8 ability power) 9/10.5/12/13.5/15% + (0.04 ability power)% of target's maximum health
COST : 75/80/85/90/95 mana ⇒ 75 mana at all ranks
COOLDOWN : 13 seconds at all ranks ⇒ 13/12/11/10/9 seconds
Doublelift Ashe
RANGE : 650 ⇒ 525

E - Sapling Toss

NEWSPEEDY SAPLINGS : Sapling movement speed now scales with Maokai's bonus movement speed
NEWANNOYING SAPLINGS : Enemies damaged by a sapling explosion are now slowed by 50% for 1 second
SAPLING BASE MOVEMENT SPEED : 475 ⇒ 450
LANDING MAGIC DAMAGE : 40/75/110/145/180 (+0.4 ability power) 40/60/80/100/120 (+0.4 ability power)
EXPLOSION MAGIC DAMAGE : 80/130/180/230/280 (+0.6 ability power) 80/120/160/200/240 (+0.6 ability power)
COST : 70/80/90/100/110 mana ⇒ 60/70/80/90/100 mana

R - Vengeful Maelstrom

NEWUTILITY : Vengeful Maelstrom is now self-cast and circles Maokai instead of sitting in a targeted area
NEWGOOD JOB MAOKAI : Vengeful Maelstrom now shows (through combat text) how much damage Maokai is mitigating for his teammates (this is only visible to Maokai) Doublelift Ezreal
INITIAL COST : 75 mana ⇒ 40 mana
RADIUS : 550 ⇒ 475
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Lucian

We have no change for Lucian this patch but wanted to highlight Doublelift Ezreal - LoL that he's currently high on our list. Specifically in competitive play, Lucian is crowding out almost all other marksman choices (aside from maybe Kog'Maw) due to his high general strengths and lack of meaningful weaknesses (does this sound familiar?). We're currently very aware of Lucian's dominating performance but want to make sure we get the right changes in to give him said weaknesses! Doublelift Ezreal

General

VERY STRONG : Yes ⇒ Still yes
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Kayle

Kayle gets less attack speed per level and her E scales less with ability power. Intervention's cooldown has been increased. Apdo(Dopa) Lee Sin Jungle vs Olaf
Kayle has a ton of strengths - good damage, safe laning, high utility, great wave clear, fancy wings - and not too many weaknesses. Initially we wanted to only hit Kayle's high offensive power so we could continue to emphasize her utility, but saw it just wasn't enough to reduce her fervor in a meaningful way. All of these changes, combined, should help in clipping some of Kayle's high power across the board.Apdo(Dopa) Lee Sin

General

ATTACK SPEED PER LEVEL : +2.5 ⇒ +2.2

E - Righteous Fury

BONUS ABILITY POWER RATIO : +0.4 ability power ⇒ +0.2 ability power

R - Intervention

COOLDOWN : 90/75/60 seconds ⇒ 110/95/80 seconds
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Karthus

R - Requiem

BUGFIX : Fixed a bug where Requiem's team ult HUD indicator (green dot on the left!) would display as available even when it wasn't Froggen - Teemo vs Yasuo